//-------------------------------------------------------------------
//	Copyright (c) 2012-2014 Zhirnov Andrey
//	This file is part of the "UXGEN-ES" project.
//	See copyright notice in "Engine.h".
//-------------------------------------------------------------------

#pragma once

namespace Engine
{
namespace Scene2D
{

	//
	// Sound Manager 2D
	//

	class SoundManager : public BaseObject
	{
	// methods
	public:
		SoundManager (const EngineSubSystemsRef ess) : BaseObject(ess) {}
		~SoundManager () {}


		bool Create ()		{ return true; }
		void Destroy ()		{}
	};


}	// Scene2D
}	// Engine